![]() I can tell you that I did it for all the right reasons, that I was totally committed to making a great game, but it has become clear to me that we took the wrong path, that we turned our backs on the very people who made this possible, our Kickstarter backers. As the CEO and founder of Nightdive Studios. He added, “Ultimately the responsibility for the decisions rests with me. The more that we worked on the game, the more that we wanted to do, and the further we got from the original concepts that made System Shock so great.” It is not the only walkthrough, there are in fact quite a few of them on the net, but this is the only one written entirely by me. “As the budget grew, we began a long series of conversations with potential publishing partners. Introduction This is a walkthrough for the computer game System Shock 2, produced by Looking Glass Studios (which sadly died not long after the release of this excellent game). strayed from the core concepts of the original title. We moved from a Remaster to a completely new game. In his prepared statement, Kick acknowledged that the project had gone awry. we turned our backs on the very people who made this possible” When pressed for a timeline, he estimated the game’s release at “18 to 24 months” from now. Mods added with this update: RocketMan Alt Weapons 1. Just use this version as your main and delete previous. As with previous versions this is complete update, no need for previous ones. The vision expanded.”Īfter the hiatus, said Kuperman, development will begin again, with some creators of the original demo - which attracted so much interest on Kickstarter - likely returning to work on the project. System Shock 2 Redux v1.2 News This version completes graphical improvements of weapons models and textures in SS2. “And our developers wanted to add their own ideas. “A shiny new thing comes along and gets added to the project,” he said. ![]() ![]() Kuperman said that he had been speaking with various publishers about funding development, but that Nightdive’s vision and ambition did not match with market expectations. He added that around 15 contract workers will no longer be working on the game, but that Nightdive is not laying off any full-time staff. In an interview with Polygon, director of business development Larry Kuperman said that a strategy to pitch the game to publishers, in order to secure more funding, had not been successful. “I have put the team on a hiatus while we reassess our path”Ī source familiar with the project, speaking on condition of anonymity, told Polygon that “mission creep” and unrealistic ambitions had eaten up the Kickstarter funds, something that Nightdive largely confirmed. ![]()
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